![]() ![]() ![]() Video is of the live editing: /35U0mjwwSZ Making this stuff would be PC only, unreal editor is PC only for obvious reasons. As someone who's spent upwards of 20 minutes waiting to compile game projects on an old laptop, that's mindblowing to me. But the real kicker is the idea that you'll be able to edit maps live, in-play, with folks on both PC and console able to jump in and test changes as they happen. There'll also be a new scripting language for modifying many of Fortnite's systems (while keeping more vital code locked away, I'd reckon). "I think we still have to figure out moderation and what that looks like, so we're a little thoughtful there," lead programmer Carlos Cuello explains, "but it's super powerful to be able to import your own assets and create your own content, and things that don't look like Fortnite." Alongside editing Fortnite's own assets, you'll also be able to import your own models and materials - though I'm curious to see what, if any, kind of curation will apply to these bespoke props. The demonstration shows a good range of model and material editing options, plus a brief demonstration of Unreal's built-in particle editor Niagra. To see this content please enable targeting cookies. ![]()
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